Basically today I sorted out every problem with the rigs that was remaining. The zip was grouped into itself and parented to the upper back bone, which sorted that out, and I gave it blink attributes and the squash and stretch handles. I also fixed it up with a master controller enabling everyone to scale and rotate the whole thing problem-free. I then skinned the naked bear and did the same things for that one. It didn't take too much time to be honest, so I decided to sort out the shorts with a quick cylindrical map of a heart pattern I made in Photoshop. It took me a couple of attempts to get this right, because with the way I was doing it origonally the texture wasnt following the uv's they were assigned to. Never mind a bit of fiddling and it seems to work now, so it's all good.




I am now left with an issue though, as I have been working in centimeters whereas everyone else has been working in metres. This hasn't been an issue up until now, in fact I'd probably go as far as to say I've had less issues with my scene as a result. Now, however, it has come back to bite me. Despite the fact that the rig is capable of scaling, on such a large scale the model does end up slightly deformed and just wrong. You can probably make out what I mean in this render where I attempted to import the bear into the environment. You can also see my next issue, which is to do with the lighting of the scene. Bare Bear is totally sillhouted in the area where he's meant to be standing. 

Yup, some serious sorting out all round is definately in order here. At least everyone else can animate now though, so I'd still consider this to be a good days work. Im nearly ready to animate, but I'm going to have to deal with this tomorrow as my brains switching off now.
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