Wednesday, 6 May 2009

Rig- pretty much done


As promised, I spent the day rigging, and pretty much got it done. It's a relatively standard setup and doesn't vary that much from previous rigs. Except for the fact that it went smoothly as I now know what kind of problems to expect with the particular techniques in question and how to prevent them/solve them. This is a vast improvement on timescale compared to last projects as well, so I'm pretty happy. The main difference is in the hand setup; rather than making the animators keyframe specific attributes in the channel box, I set up some sliders: one for the thumb curl, the finger curl, the thumb spread and the finger spread. You can see what I mean here..





The main thing I would like to find out how to resolve is the inward knee-pop when the leg is stretched out. You can see what I mean here..


I will seek the assistance of Efe Sultan (rigging specialist) when he's in on tuesday.

Other than that though I'm pleased with the rapid progress I've made with it today, and now can only wait for the model to be finalised and textured properly so I can get on with the skinning. I can then also do the zip control and squash and stretch deformer just to ice the cake! In the mean time, back to the dump!



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