
I spent most of my maya time today sorting the lights out. A fair amount of subtle differences have happened here and it looks a lot better. The ramp shader on the sky has been switched so the lighter colour is at the bottom and the darkness at the top is a lot more defined. The spotlight on the wardrobe has been changed to a subtle blue colour, and I put a rough colour on it instead. I also got rid of the ambient light as it was lighting the whole scene, when really I needed the background to be completely dark. This did cause the foreground to also go completely dark and all that could be seen was the spotlit areas. An area light for the foreground helped sort this out, as did softening the spotlights and increasing the incandescence on the moon to take the edge off.
I modelled out the cardboard box and placed a soft spotlight on it as well, so now we have a nice area of foreground lighting that should in theory attract the focus to the 3 key objects; Bare Bear, the wardrobe, and the carboard box that he came from.
I also rearranged some of the other objects to make the scene look more cluttered, and added a couple more randoms, placing some a plain colour on the dumpster. It's really starting to take shape, but according to the schedule I need to rig the character by the end of this week. Especially seeing as we have a rigging guest lecturer in next tuesday, and I want to have any questions that might occur come up before then. I can carry on with this afterwards. I'm not actually behind though, as I've already done some texturing and I'm pretty much happy to call this scene lit.
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