Thursday, 7 May 2009

Look at my dump

Heres a quick update. I applied a rusty metal texture to the dumpster, and a normal metal texture to the bin and the hubs. Due to the dim lighting I honestly dont think it needs to be mapped perfectly as you can barely make it out, so it would kind of be a waste of time. I also threw some straight coloured materials onto other objects such as the washing machine, and threw in a wire and plug. I also replaced the wardrobe with the better model made by Phil, and did some soft modifications to the ground around it. While I was using the soft mod tool I thought I'd get rid of the shape coming out of the bin and use the soft mod to get the 'gunk pouring out' effect. I think it looks a lot better. Finally I used an automatic mapping for the ground to sort out the stretched bits of texture on the tire tracks and it worked perfectly. I think it's really coming along now, and could perhaps only benefit from some more objects scattered around, though I'm still not sure if that would overcrowd the scene.

Today I also made some adjustments to the rig. I set up a booleans attribute to control the visibilty of the pole vector controls, as Dan and Phil say they rarely use them. They are still there if needed, but now there is the option to switch them off so they don't get in the way too much. I also did some work on the driven keys for the hand curls, as they weren't quite tight enough after some skinning tests.

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